Rounding out your combat options are Amigos, unlockable animal friends that make a return from Far Cry 5. Oh, and your weapons, Rides and Supremos are all customizable with different paint jobs, charms, dashboard items and more, allowing you to usher in the revolution in style.
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As such, Dani is no slouch when it comes to combat, but they’ll also have access to Rides, vehicles that can be outfitted with various turrets, countermeasures and defensive options. Supremos are not only a superb addition to Far Cry, but they can seriously help turn the tables in the game’s most hectic assaults.ĭani can carry up to three primary weapons into battle, along with a sidearm, Supremo and a handful of throwables like pipe bombs or knives. Others generate healing fields, EMP blasts or a literal ring of fire that’s fantastic for crowd control. The default Supremo fires a salvo of homing rockets that’s perfect for taking down aerial threats. These backpacks essentially act as Dani’s ultimate ability, and recharge over time after use, or by killing more enemies. More impactful to combat are the devastatingly powerful Supremos. Some Resolver weapons are flamethrowers, which we found to be strangely underpowered in Far Cry 6, with even basic unarmored enemies shaking off the flames like we’d just waved a lighter in their faces. Others are novel, Saints Row-esque weapons that have very situational uses, but somewhat lack in combat viability. Sadly, these two examples are probably the best the Resolver weapon system has to offer. Another appears to be a slot machine converted into a firework launcher, with which you can fire one at a time or a whole stack of nine to completely decimate vehicles like tanks and helicopters. For example, one Resolver weapon is a literal nail gun that’s highly effective against unarmored targets. The former are makeshift weapons, thrown together with everyday objects. The biggest addition to combat in Far Cry 6 is undoubtedly Resolver and Supremo weapons.
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Not because slinking around a military base picking off guards one by one isn’t fun (it certainly is), but more because Far Cry 6 presents a vast arsenal of weapons that are extremely tough to say no to. While stealth is still a viable option, as it has been since Far Cry 3, it’s easy to get the feeling that Far Cry 6 absolutely doesn’t want you to take this approach. The game’s emphasis on guerrilla warfare encourages players to use makeshift weapons (and whatever they can find in the immediate environment) to get one over on Castillo’s forces. It’s fair to say that Far Cry 6 turns the series’ sandbox style gameplay well up to eleven.
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Each of the big man’s underlings, including his nephew José and Canadian corporatist Sean McKay are cartoonishly evil. The goons on Castillo’s team are a little less convincing, unfortunately.